Canadia is a darkly comedic strategy RPG that's part Oregon Trail, Part Fallout set in a post-nuclea
r Canada where hockey is still a religion, geese are apex predators, and government bureaucracy somehow survived the end of the world. Lead your settlement, forge alliances, and reunify six fractured provinces before the nuclear winter finishes the job.
MANAGE YOUR SETTLEMENT
Juggle seven critical resources: Food, Medicine, Fuel, Scrap, Ammo, Morale, and Influence. Make the hard calls about who eats, who fights, and who leads the next expedition into the irradiated wilderness.
BUILD YOUR PARTY
Recruit from six iconic Canadian archetypes, each with unique abilities:
• Mountie: tank and diplomat; high Charisma, intimidating red serge
• Voyageur: wilderness scout with foraging and exploration bonuses
• Habitant: the party healer and resource backbone
• Roughneck: brute-force fighter with a talent for demolitions
• Coureur: stealthy trader who barters like their life depends on it (it does)
• Tinkerer: improvised engineer with crafting, traps, and repair expertise
REUNIFY THE PROVINCES
Six fractured factions. Six sets of demands. Win them over through trade, military alliance, good old Canadian politeness, or you can always force the issue in combat.
• La Belle Résistance - cultural autonomy and many, many conditions
• Western Freedom Alliance - oil barrels and libertarian conviction
• The Maritime Compact - Salt, fish, and quiet coastal resilience
• Shield Confederacy - Bureaucratic industrial heartland
• Northern Sovereignty - Indigenous governance and deep survival expertise
• Pacific Coalition - Tech salvagers, counterculture, and pragmatic idealism
D&D-STYLE TURN-BASED COMBAT
Roll D20s, manage HP and AC, and use class-specific abilities across tactical encounters. Enemies range from feral geese to rival militias, all treated with the same deadpan gravitas.
CHOOSE YOUR FATE
Hundreds of narrative events challenge your resources and morality. Will you share your last medicine with a rival settlement? Negotiate safe passage through a hockey cult's territory? Trade your generator for a critical diplomatic alliance? Every choice has weight.
FEATURES
• 54 colour retro pixel art
• 6 playable classes, each with unique combat abilities
• 6 province storylines with multiple resolution paths
• Turn-based D&D combat with D20 rolls, AC, and initiative
• Resource and settlement management
• Choose-your-own-adventure event system
• Landscape and portrait orientations
• No ads. No microtransactions. Just retro fun with a Canadian flare.
The True North endures. Can you?